Puzzle Level Designer
Superblast Games
At Superblast Games, we build delightful and addictive mobile puzzle games enjoyed by players around the world. We're currently expanding our team and looking for a Puzzle Level Designer who loves analyzing gameplay, crafting satisfying challenges, and shaping the player experience — one level at a time. 🎯 What You'll Do: Design, build, and iterate levels for our mobile puzzle games QA new level batches before release — spotting difficulty spikes, unintended solutions, and pacing issues Use internal tools to create engaging, balanced, and scalable level content Contribute ideas in mechanic ideation sessions — bring pitches, paper prototypes, and "what if" exploration to the table Work closely with game designers and developers to tune difficulty and pacing Test and refine level flow based on player feedback and in-game analytics Collaborate on new mechanics and ensure levels make the most of them Contribute to the overall game feel and player retention strategy through level structure ✅ You're a Great Fit If You: Love puzzle games and have played many — especially on mobile Understand what makes a level fun, fair, and challenging Bring ideas, not just execution — you're someone who pitches mechanics, not just builds what's handed to you Are analytical and enjoy tweaking numbers or testing small changes Have a good sense of pacing, difficulty curves, and player psychology Communicate clearly and enjoy working on a collaborative team Are eager to learn and grow in a fast-paced, game-focused environment 🌟 Bonus Points For: Experience with Unity, level editors, or custom tools Basic scripting or logic-building skills (even visual scripting is fine) An eye for layout and visual clarity Past experience designing levels — even for your own hobby project or a jam game 🚀 Why Superblast? Salary in USD Focused on crafting world-class puzzle games Small, efficient team where your levels truly matter Remote-friendly with async-friendly culture Constant learning and creative experimentation Real impact on how players experience our games
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