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Posted · 17.09.2026
LinkedIn Jobs Türkiye

# Gameplay Programmer - Unreal Engine

The Phenix

About Us At The Phenix, we are more than just game developers, we are passionate gamers who live and breathe the digital worlds we create. Our goal is to craft visually stunning and immersive experiences that captivate players. The Phenix represents a great opportunity for individuals passionate about showcasing their talents in the international gaming industry through our globally developed "Breakout AA" title. About the Role The Phenix is looking for a Gameplay Programmer to join our development team and help build the core gameplay and combat systems of our globally developed "Breakout AA" title in Unreal Engine 5. We are looking for a programmer who can take a system from concept to production, someone comfortable owning architecture decisions, not just implementing features handed to them. You will work closely with designers, animators and other programmers to turn gameplay ideas into responsive, reliable systems running inside Unreal Engine 5. Key Responsibilities Professional experience as a Gameplay Programmer on a shipped or actively in-development commercial game title, supported by a strong portfolio of production quality work. Advanced C++ skills with hands-on production experience in Unreal Engine 5. Strong knowledge of the Gameplay Ability System (GAS), including Gameplay Abilities, Effects, Attributes and Tags. Ability to design and own modular gameplay systems such as combat, movement, interaction and character mechanics. Solid understanding of third-person systems: character control, camera. Experience integrating gameplay with animation, including Animation Montages, Notifies. Strong grasp of component-based, data-driven architecture. Comfortable working within an existing codebase, extending and refactoring systems. Ability to break down complex gameplay problems and design solutions that hold up as a project scales. Ability to work effectively within source control systems and shared production pipelines. Having knowledges on AI including Behavior Trees, State Trees & EQS. What We Value We see gameplay programming as more than making a feature work. The architecture behind a system directly shapes how fast the team can iterate and how good the final game feels. We value programmers who take ownership of their systems, think through the tradeoffs behind their decisions, and collaborate closely with design, animation and art to get the details right. If you enjoy solving complex gameplay problems and turning ideas into systems that feel great to play, we would be happy to hear from you!

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